Capcom Optimalkan Visual Resident Evil Requiem Lewat Konsol PS5 Pro

Capcom Optimalkan Visual Resident Evil Requiem Lewat Konsol PS5 Pro

Tim teknis Capcom memaksimalkan spesifikasi konsol PlayStation 5 Pro guna mendongkrak kualitas visual karakter dan stabilitas performa dalam game Resident Evil Requiem menggunakan pembaruan mesin pengembang RE Engine.

Langkah optimasi visual ini berfokus pada rendering elemen karakter secara menyeluruh demi meningkatkan kualitas gambar bergerak, seperti yang disampaikan dalam wawancara media VICE bersama perwakilan tim teknis Capcom.

"Rendering for characters as a whole—including skin, hair, eyes, and teeth—has been significantly improved. We’ve enhanced subsurface scattering and introduced a Visibility Buffer to improve polygon density, achieving both higher frame rates and reduced memory usage. In addition, we’ve implemented area-based texture streaming, as well as new simulation techniques for effects such as water surfaces." kata Masaru Ijuin, perwakilan Bagian Dukungan Pengembangan Mesin, Departemen Teknologi Fondasi R&D Capcom.

Kestabilan framerate yang tinggi turut mendukung peningkatan aspek visual pada konsol generasi terbaru ini, di mana pengembang sengaja beralih dari metode lama untuk menjaga kualitas gambar saat karakter bergerak.

"In Resident Evil Requiem, we placed a strong emphasis on performance stability. On PlayStation 5 and PlayStation 5 Pro hardware in particular, we’ve been able to achieve very stable frame rates. We also prioritize image quality in motion, not just still-frame resolution. For that reason, we deliberately moved away from the checkerboard rendering used in previous titles and instead adopted FSR1, as it provides more stable image quality during motion. However, on PS5 Pro, we have adopted the new updated PSSR due to its high level of both image quality and stability. From a performance standpoint, AMD’s RDNA architecture offers excellent performance for rendering hair. Because the hardware supports 64-bit atomic operations within group shared memory, it can achieve faster performance compared to PC in certain cases." ujar Masaru Ijuin.

Pemanfaatan fitur PlayStation Spectral Super Resolution (PSSR) pada PS5 Pro juga membantu meringankan beban kerja unit pemroses grafis (GPU), sehingga sisa alokasi daya GPU dialihkan untuk menyempurnakan sektor pencahayaan global.

"PSSR is used as a tool to reduce GPU processing time required for high-resolution output. The GPU resources freed up through this, combined with the relatively high GPU performance, have allowed us to improve global illumination quality and make greater use of optimized ray tracing features." ucap Masaru Ijuin.

Peningkatan performa GPU tersebut memungkinkan RE Engine melakukan simulasi fisik helai rambut secara mandiri, meski tim pengembang harus menerapkan metode pengelompokan rambut menjadi bundel karena kalkulasi puluhan ribu helai sekaligus masih terlalu berat.

"With improvements in GPU processing performance, it is now possible to simulate hair at the strand level directly on the GPU, enabling more precise and realistic hair simulation. However, simulating tens of thousands of individual strands remains too computationally expensive, so hair is grouped into bundles and processed collectively. Even with PS5 and PS5 Pro hardware, the number of strands actively simulated is on the order of several hundred. That said, careful tuning ensures that this optimization does not compromise visual fidelity, allowing long hair to move more naturally without revealing the underlying reduction in computational complexity." tutur Masaru Ijuin.

Saat ini game Resident Evil Requiem sudah tersedia dan dapat dimainkan oleh para pemain di platform PC, PS5, Nintendo Switch 2, serta lini konsol Xbox Series.

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